LIFE 1 - Explanations

The seven areas of life

 AREA OF LIFE  INCLUDES TOPICS SUCH AS …
 Leisure and well-being Entertainment, hobbies, travel, religion, spirituality, music, culture, going out
 Family and friends Family and children, friends, partners, dating
 Work and study Jobs, school, university, education, private further education
 Material and financial matters Shopping, finance, assets, accommodation, cars
 Security Personal safety, financial security, data security
 Society and community Clubs, associations, non-profit organizations, neighborhoods, city life, politics
 Health and fitness Practicing sport, medicine, fitness, wellness

 

Leisure and well-being

 SERVICES  DESCRIPTION IN SURVEY:
 Online TV Online TV (televisual content relayed to the TV via the Internet)
 Online video Online video (video content accessible at any time over the Internet, e.g. via video-on-demand platforms)
 Casual gaming Small games (e.g. Tetris) on mobile devices, for instance to pass short periods of time
 Online games Online games with several players, e.g. role plays games such as World of Warcraft
 Online gambling Online gambling, e.g. online poker and online roulette
 Online music Online music: listening to music and radio over the Internet, searching for music, purchasing and downloading tracks
 Photo sharing Uploading photos to the Internet to share with friends in online albums and on certain platforms
 Video sharing Uploading videos to the Internet to share with friends on certain platforms
 Pedestrian navigation Sat-nav systems for pedestrians
 Mobile audio guides Mobile audio guides (e.g. city tours, guided museum tours or local information downloaded onto cell phones via the Internet)
 Buddy lists Cell phones that show which friends are currently nearby

 

Family and friends

 SERVICES  DESCRIPTION IN SURVEY:
 Personal networking Automatic synchronizing and updating of all address data, calendars, etc. across all devices (e.g. cell phones, PCs and laptops)
 Social networks Making new personal contacts and keeping in touch with existing friends over the Internet, e.g. via platforms such as MySpace, Facebook, StudiVZ, etc.
 Sharing content Uploading photos and other digital content to the Internet to share with family members and friends (e.g. photo albums, photo platforms such as Flickr, etc.)
 Online communities Discussing certain topics over the Internet with likeminded people (e.g. fan clubs, special platforms for certain subjects, products, brands, etc.)
 New forms of communication New forms of communication such as instant messaging, video telephony, RSS feeds and blogs
 Online dating Looking for partners and flirting over the Internet

 


Work and study

 SERVICES  DESCRIPTION IN SURVEY:
 Mobile working Working wherever and whenever you like, supported by such things as remote access solutions that ensure security of computers networked over the Internet
 Web collaboration Working together on the same document as a team, even if the members are based in separate locations, facilitated by tools such as virtual project rooms and virtual meetings
 E-learning Learning with the help of digital media, e.g. computer based training courses, distance learning, virtual classrooms, remote teaching, etc.
 Edutainment services Edutainment: playful, entertaining learning activities, e.g. via TV, computer/video games, and multimedia software
 Software as a service Renting software for a fixed period of time, rather than buying it

 

Material and financial matters

 SERVICES  DESCRIPTION IN SURVEY:
 Electronic payment Electronic payment: making smaller payments via cell phone, with the amount added to the phone bill
 Digital aura A “digital cloak” surrounds individual people and objects, and when two come into contact, they can then exchange data: cars find parking spaces themselves, shirts tell washing machines at which temperature they should be washed
 Interactive shopping Interactive shopping on TV (e.g. buying the jacket a certain actress is wearing directly online)
 RFID/Location-based shopping Billboards transfer information to cell phones, which navigates users to shops of interest
 Reviews, evaluations Discussions with other consumers regarding certain products, forming opinions through user reviews and product evaluations
 Online price comparisons Compare prices online.
 Smart homes Smart homes: intelligent household appliances, networked homes, etc.
 Intelligent car systems Intelligent car systems: communicate with other vehicles to automatically stay a set distance apart and obtain precise information on traffic jams, potential danger spots, etc.

 

Security

 SERVICES  DESCRIPTION IN SURVEY:
 GPS alarm systems Systems that trigger alarms when people (e.g. children or older individuals) move outside of or approach certain areas
 Personal localization services  Locate the position of individuals
 Prevention of data misuse Services to prevent data misuse, e.g. for e-banking, ecommerce, etc., prevention of phishing, identity theft, etc.
 System security System security: virus protection, prevention of spam calls (e.g. when using VoIP services)
 Privacy and data security Privacy and data security: services that generally protect people’s online privacy
 Protection of minors Protection of minors: services that prevent minors from accessing adult content online, and from making dubious contacts

 

Society and community

 SERVICES  DESCRIPTION IN SURVEY:
 E-government E-government, e.g. voting online, online election campaigns, etc.
 E-administration E-administration: completing government paperwork over the Internet (e.g. tax returns, address changes, passport extensions, etc.)
 Virtual clubs and associations Virtual clubs and associations
 Political opinion-forming online Political opinion-forming online: e.g. political blogs, fact checks, fund-raising campaigns, petitions, etc.


Health and fitness

 SERVICES  DESCRIPTION IN SURVEY:
 Mobile health monitoring Monitoring key health indicators (e.g. health, breathing, blood count) via a mobile diagnosis device, with the data then transferred to a health center or family doctor
 Global fitness communities Global fitness communities: e.g. made up of people in different locations, each brought together by the Internet and working to a common goal
 E-patient records Electronic patient records (all health data stored and managed electronically